Keliantie "Keli" Jergalli

Description:

Female human (Shade) Sorcerer 6/Incantatrix 9

CE Medium outsider (augmented humanoid)
Init +4; Senses superior low-light vision; Listen +1, Spot +1 (Listen +3, Spot +3 with familiar)
Init +4; Senses darkvision 60 ft. (through any darkness effect), superior low-light vision; Listen +5, Spot +5 (Listen +7, Spot +7 with familiar)
Region Shadovar Languages Common, Loross, Netherese

AC 21, touch 14 (incorporeal touch 19), flat-footed 17 (4 Dex, +5 armor, +2 shield)
AC 25, touch 18 (incorporeal touch 23), flat-footed 21 (
4 Dex, +5 armor, +2 shield, +4 deflection)
hp 94 (15 HD)
hp 109 (15 HD); fast healing 2
Resist cold 5
Immune banishment (spellblade); death/negative energy effects (as death ward_) 1/day; detect thoughts_, discern lies, alignment detection; clairaudience/clairvoyance, locate object, detect spells, crystal balls (as nondetection (CL check vs. DC 19); effects that impede movement (as freedom of movement)
SR 26
Fort +11 Ref +13 Will +18
Fort +15 Ref +17 Will +22

Speed 30 ft. (6 squares)
Speed 50 ft. (10 squares)
Melee +1 spell storing spellblade bastard sword 10/5 (1d10+3, 19–20/x2)
Melee Hadrhune’s dark staff 10/5 (1d6+2 plus 1d6 cold/1d10 cold)
Melee touch 9 (as spell)
Ranged touch +11 (as spell)
Melee _
1 spell storing spellblade bastard sword_ 12/7 (1d10+5, 19–20/x2)
Melee Hadrhune’s dark staff 12/7 (1d6+5 plus 1d6 cold/1d10 cold)
Melee touch +11 (as spell)
Ranged touch +10 (as spell)
Base Atk +7 Grp +9
Special Actions cooperative metamagic, instant metamagic 2/day, metamagic effect, seize concentration, snatch spell

Spell-Like Abilities (CL 15th)
3/day–_finger of death_ (see Sorcerer Spells, below)
Spell-Like Abilities (CL 15th)
At will–_control light_, invisibility (1/round), shade sight, shadow stride (1 per 2 rounds, 300 ft., move action)
3/day–_shadow image_ (1d4+4 mirror images)
1/day–_shadow travel_

Abilities S 14, D 18, C 14, I 14, W 13, Ch 32
Abilities S 14, D 18, C 16, I 14, W 13, Ch 34
SQ summon familiar, Sylune’s kiss (3x)
Feats Empower Spell, Exotic Weapon Proficiency (bastard sword), Extend Spell, Innate Spell, Iron Will, Shadow Weave Magic, Silent Spell, Spellcasting Prodigy, Still Spell
Skills Concentration +20, Craft (calligraphy) +11, Knowledge (arcana) +20, Knowledge (the planes) +18, Profession (scribe) +10, Spellcraft +20, Use Magic Device +12
Skills Concentration +21, Hide +12, Move Silently +12, Use Magic Device +13

Possessions
Item Price Weight
+1 death wardMIC mithral buckler 5,015.00 2.5
Hadrhune’s dark staffsw (+1 icy burst quarterstaff with_ energy drain_, Grimwald’s graymantle, project image, shadow spray), ? charges 0 4.0
dark master’s staffsw, ? charges 0 4.0
+1 spell storing spellblade_Mag (_banishment) bastard sword 18,335.00 10.0
dagger 2.00 1.0
robe of the archmagi, blacksw 75,000.00 0.0
mask of disguise 1,800.00 0.0
winged boots 16,000.00 0.0
gloves of Dexterity +6sw 36,000.00 0.0
cloak of Charisma +6 36,000.00 2.0
amulet of proof against detection and location 35,000.00 0.0
ring of mind shielding 8,000.00 0.0
ring of freedom of movement 40,000.00 0.0
Ioun stone (orange prism, +1 caster level) 30,000.00 0.0
explorer’s outfit 0.00 8.0
spell component pouch 5.00 3.0
bandoleer, masterworkFRCS 10.00 0.5
wand of ray of exhaustionsw (25 charges) 5,625.00 0.0
scroll organizerFRCS 5.00 0.5
scroll of weirdsw 3,825.00 0.0
potion beltFRCS 1.00 1.0
pouch, belt 1.00 0.5
ring of wizardry I 20,000.00 0.0
TOTAL 330,624.00 37.0
Threshold 580,000.00 58.0

Sylune’s Kiss The recipient can cast a spell or employ a spell-like ability unaffected by the presence of a dead magic zone. The recipient can also use this boon to be immediately freed of any and all of the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned and poisoned.

Sorcerer Spells This list assumes that Keliantrie is in darkness. If she’s in an area of light, she gains one less 4th-level spell slot, and all spell DCs are reduced by 1.

 CL, base: 16th
 CL, Evocation and Transmutation spells: 15th
 CL, vs. SR with Illusion or Necromancy spells: 19th
 CL, vs. SR with Evocation and Transmutation spells: 17th
 CL, vs. SR with other schools’ spells: 18th
 DC, save, base: 22 + spell level
 DC, save vs. Illusion or Necromancy spells: 23 + spell level

7th        
• finger of death (SR +19; Fort DC 30 partial)
• empowered firebrandSC (CL 15th, SR +17; Ref DC 27 half, 22 bursts, 10d6 x 1.5 dmg, + 5d6 x 1.5 next round)

6th        
• contingency (15 days or until discharged)
• disintegrate (CL 15th, SR +17; ranged touch, Fort DC 28 partial, 30d6 dmg (5d6 on a save))
• greater dispel magic
• shadow walk (touch, SR +19; Will DC 29 negates)
• empowered enervation (ranged touch, SR +19, no save; –(1d4 x 1.5) levels)
• extended overland flight (30 hours)
• silenced teleport

5th         
• arc of lightningSC (no SR; Ref DC 27 negates, 15d6 dmg, line between 2 targets w/in 65 ft.)
• firebrandSC (CL 15th, SR +17; Ref DC 27 half, 15 bursts, 10d6 dmg + 5d6 next round)
• overland flight (15 hours)
• teleport
• empowered lightning bolt (CL 15th, SR +17; Ref DC 25 half, 10d6 x 1.5 dmg, 120-ft line)
• extended polymorph (30 minutes)

4th         
• assay spell resistanceSC
• enervation (ranged touch, SR +19, no save; –1d4 levels)
• greater invisibility (16 rounds)
• polymorph (15 minutes)

3rd         
• chain missileSC (CL 15th, SR 17, no save; 7d47, plus seven targets 1d4+1 each)
• dispel magic
• lightning bolt (CL 15th, SR +17; Ref DC 25 half, 10d6 dmg, 120-ft line)
• protection from energy (160 minutes, 120 points absorbed)

2nd         
• alter self (150 mins)
• bear’s endurance (30 hp, +2 Fortitude; 15 mins)
• cat’s grace (
2 initiative, +2 AC, +2 Reflex; 15 mins)
• darkness (160 minutes)
• see invisibility (160 minutes)

1st         
• endure elements
• hail of stone (casting time 1 round, no SR, no save; 5d4 dmg w/in 5-ft. wide x 40-ft. high cylinder)
• mage armor (16 hours)
• magic missile (SR 17; 5 missiles, 1d41 each)
• shield (16 mins)

0th      
• arcane mark
• detect magic
• detect poison
• ghost sound
• mage hand
• ray of frost
• read magic
• resistance
• silent portalSC

Jeri II
Male cat familiar

N Tiny magical beast (augmented animal)
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
Languages speak with master

AC 17, touch 14, flat-footed 15 (+2 size, +2 Dex, +3 natural)
hp ½ master’s (15 HD)
Resist improved evasion
Fort +4 Ref +6 Will +12

Speed 30 ft. (6 squares)
Melee 2 claws 11 (1d2–4) and bite +6 (1d3–4)
Base Atk +7 Grp –5
Space 2½ ft. Reach 0 ft.
Abilities S 3, D 15, C 10, I 8, W 12, Ch 7
SQ empathic link, deliver touch spells, grant Alertness, share spells
Feats Weapon Finesse
Skills Balance +10, Climb +6, Concentration +18, Hide +14 (
18 in areas of tall grass or heavy undergrowth), Jump +10, Knowledge (arcana) +17, Knowledge (the planes) +15, Listen +3, Move Silently +6, Spellcraft +17, Spot +3

Bio:

Keliantie "Keli" Jergalli

The Alliance of Daylight & Darkness francisrpnavarro francisrpnavarro