The Alliance of Daylight & Darkness
Slyranyanyl “Anya” Demonspawn
Female tiefling Rogue 2/Diviner 3/Unseen Seer 5/Arcane Trickster 4
N Medium outsider (native)
Init +5; Senses darkvision 60; Listen +4, Spot +8
Region The Dragon Coast [human] Languages Abyssal, Common, Chondathan, Draconic, Elven, Infernal, Serusan
AC 19, touch 15 (incorporeal touch 19), flat-footed 14 (+5 Dex, +4 mage armor); trap sense +1
hp 94 (14 HD)
Resist cold, fire and electricity 5
Immune clairaudience/clairvoyance, locate object, detect spells, crystal balls (continuous nondetection, CL check vs DC 25)
Fort +4 Ref +14 Will +11
Speed 30 ft. (6 squares)
Melee silvered dagger +12 (1d4–1)
Melee touch +12 (as spell)
Ranged touch +12 (as spell)
Base Atk +7 Grp +6
Atk Options sneak attack +5d6, impromptu sneak attack 1/day
Spell-Like Abilities (CL 14th)
Abilities S 8, D 20, C 12, I 30, W 10, Ch 16
SQ guarded mind, summon familiar (raven), trapfinding
Feats Craft Wand, Scribe Scroll, Silent Spell, Spell Thematics, Spellcasting Prodigy, Still Spell, Weapon Finesse
Skills Appraise 7 while being observed), Escape Artist +18, Hide +24, Knowledge (arcana) +22, Knowledge (local Westgate) +11, Knowledge (the planes) +11, Listen +4, Move Silently +22, Open Lock +17, Perform (dance) +4, Search +27, Sense Motive +5, Sleight of Hand +19, Spellcraft +29, Spot +8, Tumble +6; ranged legerdemain 1/day
silvered dagger 22.00 1.0
headband of intellect +4 16,000.00 0.0
vest of escape 5,200.00 0.0
ring of wizardy I 20,000.00 0.0
2 scroll organizersFRCS 10.00 1.0
potion beltFRCS 1.00 1.0
bandoleer, masterworkFRCS 10.00 0.5
spell component pouch 5.00 3.0
copper piece (message focus) 0.01 0.0
ivory strips (legend lore focus) 200.00
ruby lens (analyze dweomer focus) 1,500.00
spellbook 0 3.0
Total Weight Carried 10.5
Encumbrance Threshold 26.0
Spells (CL 11th base, CL 13th Divination [Div], spell theme [st] +1 CL and +4 to dispel; DC 20 + spell level; prohibited school Necromancy)
0-LEVEL (CANTRIPS) (choose 4, plus 1 Divination spell)
Acid Splash: Orb deals 1d3 acid damage.
AmanuensisSC: Copy nonmagical text.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect MagicDiv: Detects spells and magic items within 60 ft.
Detect PoisonDiv: Detects poison in one creature or object.
Electric JoltSC: Ranged touch attack 1d3 electricity damage.
Light: Object shines like a torch.
Mage Handst: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read MagicDiv: Read scrolls and spellbooks.
Silent PortalSC: Negates sound from door or window.
StickSC: Glues an object weighing 5 pounds or less to another.
1ST-LEVEL (choose 7, plus 1 Divination spell)
Detect Secret DoorsDiv: Reveals hidden doors within 60 ft.
Detect UndeadDiv: Reveals undead within 60 ft.
Disguise Self: Changes your appearance.
Feather Fall: Objects or creatures fall slowly.
IdentifyM,Div: Determines properties of magic item.
Know ProtectionsMag,Div: Tells you the creature’s DR, SR, and any resistances or immunity to energy attacks.
Mage Armor: Gives subject 1 damage; 5 missiles.
Persistent BladeSC,st: Blade of force attacks subject, automatically flanks. (CL 12th, +11/1d4 (19–20/x2))
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
True StrikeDiv: +20 on your next attack roll.
2ND-LEVEL (choose 7, plus 1 Divination spell)
Alter Self: Assume form of a similar creature.
Claws of DarknessSC,st: Claws deal 1d8 cold damage and have reach. (CL 12th, 11 rounds)
Detect ThoughtsDiv: Allows “listening” to surface thoughts.
Divine InsightDiv,SC: You gain insight bonus of 5 + caster level on one single skill check.
Glitterdust: Blinds creatures, outlines invisible creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks. (10 mins)
Knock: Opens locked or magically sealed door.
Melf’s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
See InvisibilityDiv: Reveals invisible creatures or objects.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. (melee touch, 100 mins)
3RD-LEVEL (choose 6, plus 1 Divination spell)
Analyze PortalDiv,SC: Find a nearby portal and discover its properties.
BlindsightSC/Mag: Subject gains blindsight 30 ft. for 1 min./level.
Clairaudience/ClairvoyanceDiv: Hear or see at a distance for 1 min./level.
Dispel Magic: Cancels magical spells and effects.
Flyst: Subject flies at speed of 60 ft. (CL 12th)
Gaseous Form: Subject becomes insubstantial and can fly slowly. (20 mins)
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy. (100 mins, absorbs 120 dmg)
TonguesDiv: Speak any language.
Water Breathing: Subjects can breathe underwater.
4TH-LEVEL (choose 5, plus 1 Divination spell)
Arcane EyeDiv: Invisible floating eye moves 30 ft./round.
Assay Spell ResistanceDiv,SC: +10 bonus on caster level checks to defeat one creature’s spell resistance.
Dimension Door: Teleports you short distance.
Evard’s Black Tentaclesst: Tentacles grapple all within 15 ft. spread. (CL 12th, grapple +19, 11 rounds)
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Otiluke’s Resilient Sphere: Force globe protects but traps one subject.
5TH-LEVEL (choose 5, plus 1 Divination spell)
Baleful Polymorph: Transforms subject into harmless animal.
Commune with EarthDiv,Rac: As commune with nature, except you instantly gain knowledge of the ground, minerals, bodies of water, people, general animal population, burrowing or subterranean creatures, fungi, and so on.
Hold Monsterst: As hold person, but any creature. (CL 12th)
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Rary’s Telepathic BondDiv: Link lets allies communicate.
Teleport: Instantly transports you as far as 100 miles/level.
Wall of Stone: Creates a stone wall that can be shaped.
Dimension Door, Silenced
Dispel Magic, Silenced and Stilled
6TH-LEVEL (choose 4, plus 1 Divination spell)
Analyze DweomerF,Div: Reveals magical aspects of subject.
Endless SlumberCM: Subject falls asleep and is not easily roused. (casting time 1 full round, DC 26)
Legend LoreMF,Div: Lets you learn tales about a person, place, or thing.
Probe ThoughtsDiv,st,SC: Read subject’s memories, one question/round. (CL 14th, DC 26, 14 rounds concentration)
Stone Tell: Talk to natural or worked stone.
Tactical TeleportationCM: Teleport one creature/3 levels a short distance.
Male raven familiar
N Tiny magical beast (augmented animal)
Init +2; Senses low-light vision; Listen +11, Spot +11
AC 16, touch 14, flat-footed 14 (+2 size, +2 Dex, +2 natural)
hp ½ master’s (14 HD)
Resist improved evasion
Fort +3 Ref +11 Will +13
Speed 10 ft. (2 squares), fly 40 ft.
Melee claws +11 (1d2–5)
Melee touch +11 (as spell)
Base Atk +7 Grp –6
Space 2½ ft. Reach 0 ft.
Abilities S 1, D 15, C 10, I 7, W 14, Ch 6
SQ empathic link, deliver touch spells, grant Alertness, share spells
Feats Weapon Finesse
Skills Appraise –1, Bluff –3, Concentration +17, Decipher Script –5, Disable Device +18, Escape Artist +9, Hide +25, Knowledge (arcana) +6, Knowledge (local Westgate) +2, Knowledge (the planes) –2, Listen +6, Move Silently +19, Open Lock +8, Perform (dance) –1, Search +15, Sense Motive +7, Sleight of Hand +14, Spellcraft +15, Spot +10, Tumble +3
Anya is Seth’s younger “sister,” another foundling from Sigil who was raised and tutored in the Art by Mintassan himself. Although she has lived most of her life in Westgate, Anya still speaks like a native of the City of Doors, with an accent unheard-of to most Faerûnians (called “the cant” by planeswalkers). Her thieving skills and magical talents make her an indispensable cohort to Seth and an invaluable member of the Alliance.
Behavior and Tactics Anya is a brilliant tactician, but headstrong and prone to making impulsive decisions. As a diviner, she has few offensive spells in her repertoire and prefers information-gathering, control, protection and mobility spells for her daily preparations. She stays out of direct combat whenever possible using her stealth skills and invisibility spells.
Fiendish Ancestry Vrock tanar’ri. Anya has large crimson eyes, high cheekbones, and a sharp, slightly hooked nose. Her skin is bluish but pale, and her hair black with a blue-green sheen. Her boots conceal a pair of taloned, three-toed avian feet.